Position of a spatial source relative to the listener.
interface SpatialSourceState {
local: Vector3;
direction: Vector3;
distance: number;
azimuth: number;
elevation: number;
attenuation: number;
normalizedDistance: number;
}
Calculated by renderer.computeSourceState() and stored in source.state on every renderer.update(). Useful for debugging, UI and gameplay logic (for example: "is this sound audible?").
local: Vector3 - Position of the source in listener space: x = right, y = up, z = forward. y is always 0 in 2D.direction: Vector3 - Unit vector from the listener towards the source, in listener space. (0, 0, 1) when the source is exactly on the listener.distance: number - Distance to the listener.azimuth: number - Horizontal angle relative to the facing direction of the listener, in radians. Positive is to the right, Math.PI (or -Math.PI) is directly behind.elevation: number - Vertical angle relative to the listener, in radians. Positive is up. Always 0 in 2D.attenuation: number - Distance based attenuation, between 0 and 1.normalizedDistance: number - Distance mapped from refDistance (0) to maxDistance (1).